If you're browsing any of the open-source game websites out there, you've no doubt noticed that my game is not on them. Nor is it just pending; sadly, I missed my goal for last year, which was to actually finish this game.
For a recap of what happened, see my postmortem - nothing's changed since then, except for the "this is doable" part. Obviously I missed that one :)
Still, the stats on the right show the story: As of right now 327 hours and over 27,000 lines of code. What I didn't really grasp when I started this last year was the fact that this game is huge! November really brought that into light, considering that given the effort I put in during just one month I could have finished an entire novel.
Where next? I'm not sure. The game is still fairly near to completion, so I'm confident I'll actually get it out this year given a similar amount of work. The question is: Do I want to put in that much work? As far as I see it, here's my options:
- Keep working on the game, an hour a day, until it's done. This is the option most likely to actually get something done, at the risk of burning myself out.
- Work on a different game: "All Kuiper, All the Time" gets very tiresome after a while. Especially over the last month, just contemplating working on the game was an unpleasant experience. Doing something completely different might help.
- Do something completely different: Go back to writing novels and gaming, programming on the side. Essentially this is the eclectic blend of stuff I was doing before I sat down and made a schedule for myself. The upside being that it's far more relaxing, the downside being that nothing ever actually gets done.
Obviously, I'm leaning toward the second option, or maybe even the first with a somewhat relaxed schedule.