Showing posts with label windows. Show all posts
Showing posts with label windows. Show all posts

Sunday, April 27, 2008

Day 87

And now for something completely different!

Kuiper is working on Windows. I don't know what, exactly, got me started on the idea, but I began today idly trying to get Rubygame to build on Windows. I followed along with the wiki instructions and made some minor changes. The biggest problem arose when I discovered that asprintf wasn't supported. So now Rubygame will incorrectly convert unicode unto UTF-8 in the unlikely event that it's given a 513-byte unicode character to convert. (It won't break, however, because snprintf is supported). Also the code wasn't freeing the result of asprintf, so I may have actually plugged a memory leak by accident.

If you're compiling Rubygame 2.x, you're probably fine with the above instructions. But I was compiling the subversion 3.0 stuff, which includes Chipmunk, and the chipmunk build process isn't integrated with the rest of it. Building Chipmunk failed with, among a litany of other warnings:

make: *** No rule to make target '{.', needed by 'chipmunk.obj'. Stop.

All the searching in the world couldn't help me build it; in the end I found a prebuilt .so file (via this thread), which I plunked down into c:\ruby\lib\ruby\site_ruby\1.8\i386-msvcrt, and it seemed to work. Of course, if you go this route, you're probably not going to be able to use any of the chipmunk-based features of the new Rubygame, but I'm not so it wasn't a problem for me.

All this made me think that I need another metric for progress. I've got time spent, but that's pretty constant. I've been using lines of code, but all this time I only added one line of code to kuiper proper (if it can't find $HOME, it looks for $USERPROFILE, which is apparently the windows equivalent). It's killing my LOC/hour performance :)